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- //////////////////////////////////////////////////////////////////////
- //
- // Mediterranean Small.rmv
- //
- //
- // Copyright (c) 2000, Stainless Steel Studios, Inc. All rights reserved.
- // PROPRIETARY and CONFIDENTIAL.
- //
- // $Author: Scott Marison $
- // $Date: 9/14/01 10:07a $
- // $Revision: 10 $
- //
- // Revision: 8
- // Adjusted Angle between team members
- // Revision: 9
- // Pushed players and outer neutrals toward the map edge
- // increased land, trees, decreased outer neutrals and flat land
- // Assumes Initial Step = 64 in Mediterranean.rmv
- // Revision: 15 Revised for miniaturization
- // Revision: 16 Elevation
- // Revision: 17 Revised # of resources 3 by 3
- // Revision: 18 8+ player adjustment and enhanced resource placement
- // Revision: 19 General Adjustments for new map sizes
- // Revision: 20 Reduced congestion
- // Revision: 23 Reduced Resources
- // Revision: 24 Added Chance of steep cliffs
- // Revision: 26 Evened-out resource distribution
- // Revision: 27 Reduced Max angle between team members
- // Revision: 28 Moved resources 2 tiles further from Capitol
- // Revision: 30 Added 1 forage site
- //
- //////////////////////////////////////////////////////////////////////
-
- #if NOTDEFINED(MEDITERRANEAN_SMALL_RMV)
- #define (MEDITERRANEAN_SMALL_RMV,1)
-
- //////////////////////////////////////////////////////////////////////
- // Definitions we are required to define for Mediterranean maps
- //////////////////////////////////////////////////////////////////////
-
- ResourcePlacementLimit (Gold, 8, 11)
- ResourcePlacementLimit (Steel, 8, 11)
- ResourcePlacementLimit (Stone, 8, 11)
- ResourcePlacementLimit (Berry, 7, 10)
- ResourcePlacementLimit (Fish, 1, 50)
- ResourcePlacementLimit (Tree, 3, 6)
- ResourcePlacementLimit (Animal, 7, 15)
-
- #if Is2Players
- //////////////////////////////////////////////////////////////////////
- // 2 PLAYERS...
- //////////////////////////////////////////////////////////////////////
-
- //////////////////////////////////////////////////////////////////////
- // terrain definitions
- #define (kMinIntElevation, -8)
-
- #if PERCENT(80)
- #define (kMaxIntElevation, 8)
- #else
- #define (kMaxIntElevation, 14)
- #endif
-
- #define (kElevationScale, 1)
- #define (kPercentLand, Between(.7, .7))
- #define (kWaterBorder, 0)
- #define (kHeightMapChaos, Between(4, 6))
-
- #define (kMinimumStartPositionToMapEdge 2)
- #define (kOuterPushFromMapCenter 24)
- #define (kInnerPushFromMapCenter 24)
-
- #define (kConvergentSampleSize, 32)
- #define (kConvergentThreshold, 1)
- //Leave this at 32,1 because this makes the ocean more circular
-
- //////////////////////////////////////////////////////////////////////
- // player definitions
- #define (kMaxAngleBetweenTeamMembers, 76.0)
- #define (kPlayerInnerRadius, 0.6)
- #define (kPlayerOuterRadius, 0.99)
- #define (kPlayerOptimalFactor, Between(0.5, 0.8))
- #define (kPlayerPercentFlat, Between(0.99, 0.99))
- #define (kPlayerLandChaos, 0.8)
- #define (kPlayerLandClumps, 1)
- #define (kPlayerFlatChaos, 0.8)
- #define (kPlayerFlatClumps, 1)
- #define (kPlayerTreePercentage, 0.15)
-
-
- //////////////////////////////////////////////////////////////////////
- // inner neutral definitions
- #define (kNeutralInnerRadius, 0.45)
- #define (kNeutralOuterRadius, 0.45)
- #define (kNeutralOptimalFactor, 0.7)
- #define (kNumInnerNeutrals, Between(0, 0))
- #define (kInnerNeutralPercentLand, 0.12)
- #define (kInnerNeutralPercentFlat, 0.9)
- #define (kInnerNeutralTreePercentage, 0.16)
- #define (kInnerNeutralLandChaos, 0.9)
- #define (kInnerNeutralLandClumps, Between(1, 1))
- #define (kInnerNeutralFlatChaos, 0.8)
- #define (kInnerNeutralFlatClumps, 1)
-
-
- //////////////////////////////////////////////////////////////////////
- // outer neutral definitions
- #define (kNumOuterNeutrals, 20)
- #define (kOuterNeutralPercentLand, 0.84)
- #define (kOuterNeutralPercentFlat, 0.95)
- #define (kOuterNeutralTreePercentage, 0.12)
- #define (kOuterNeutralLandChaos, 0.8)
- #define (kOuterNeutralLandClumps, 1)
- #define (kOuterNeutralFlatChaos, 0.8)
- #define (kOuterNeutralFlatClumps, 1)
-
-
- //////////////////////////////////////////////////////////////////////
- // resource definitions
- #define (kMaxResourceElevation, 3)
- #define (kResourceToEdgeDistance, 2)
- #define (kResourceToWaterDistance, 2)
-
- #define (kAnimalPerPlayer, 0)
- #define (kAnimalPerNeutral, 0)
-
- #if OR(IsPaleoEpoch, IsStoneEpoch)
- #define (kBerryPerPlayer, 1)
- #define (kBerryPerNeutral, 4)
- #else
- #define (kBerryPerPlayer, 1)
- #define (kBerryPerNeutral, 0)
- #endif
-
- #define (kFishPerPlayer, 0)
- #define (kFishPerNeutral, 25)
-
- #define (kGoldPerPlayer, 1)
- #define (kGoldPerNeutral, 6)
-
- #define (kOilPerPlayer, 0)
- #define (kOilPerNeutral, 0)
-
- #define (kSteelPerPlayer, 1)
- #define (kSteelPerNeutral, 6)
-
- #define (kStonePerPlayer, 1)
- #define (kStonePerNeutral, 2)
-
- #define (kTreePerPlayer, 1)
- #define (kTreePerNeutral, 0)
-
-
- //////////////////////////////////////////////////////////////////////
- // forest definitions
- #define (kForestFreeRadius, 9.0)
- #define (kForestsPerPlayer, 1)
- #define (kForestChaosLevel, .1)
- #define (kMaxClumpsPerForest, 2)
-
-
- #elif Is3Players
- //////////////////////////////////////////////////////////////////////
- // 3 PLAYERS...
- //////////////////////////////////////////////////////////////////////
-
- //////////////////////////////////////////////////////////////////////
- // terrain definitions
- #define (kMinIntElevation, -8)
-
- #if PERCENT(80)
- #define (kMaxIntElevation, 8)
- #else
- #define (kMaxIntElevation, 14)
- #endif
-
- #define (kElevationScale, 0.99)
- #define (kPercentLand, Between(.7, .7))
- #define (kWaterBorder, 0)
- #define (kHeightMapChaos, Between(4, 6))
-
- #define (kMinimumStartPositionToMapEdge 2)
- #define (kOuterPushFromMapCenter 30)
- #define (kInnerPushFromMapCenter 30)
-
- #define (kConvergentSampleSize, 4)
- #define (kConvergentThreshold, 10)
-
- //////////////////////////////////////////////////////////////////////
- // player definitions
- #define (kMaxAngleBetweenTeamMembers, 76.0)
- #define (kPlayerInnerRadius, 0.6)
- #define (kPlayerOuterRadius, 0.99)
- #define (kPlayerOptimalFactor, Between(0.5, 0.8))
- #define (kPlayerPercentFlat, Between(0.99, 0.99))
- #define (kPlayerLandChaos, 0.8)
- #define (kPlayerLandClumps, 1)
- #define (kPlayerFlatChaos, 0.8)
- #define (kPlayerFlatClumps, 1)
- #define (kPlayerTreePercentage, 0.13)
-
- //////////////////////////////////////////////////////////////////////
- // inner neutral definitions
- #define (kNeutralInnerRadius, 0.4)
- #define (kNeutralOuterRadius, 0.4)
- #define (kNeutralOptimalFactor, 0.7)
- #define (kNumInnerNeutrals, Between(0, 0))
- #define (kInnerNeutralPercentLand, 0.12)
- #define (kInnerNeutralPercentFlat, 0.9)
- #define (kInnerNeutralTreePercentage, 0.16)
- #define (kInnerNeutralLandChaos, 0.9)
- #define (kInnerNeutralLandClumps, Between(1, 1))
- #define (kInnerNeutralFlatChaos, 0.8)
- #define (kInnerNeutralFlatClumps, 1)
-
-
- //////////////////////////////////////////////////////////////////////
- // outer neutral definitions
- #define (kNumOuterNeutrals, 17)
- #define (kOuterNeutralPercentLand, 0.75)
- #define (kOuterNeutralPercentFlat, 0.95)
- #define (kOuterNeutralTreePercentage, 0.12)
- #define (kOuterNeutralLandChaos, 0.8)
- #define (kOuterNeutralLandClumps, 1)
- #define (kOuterNeutralFlatChaos, 0.8)
- #define (kOuterNeutralFlatClumps, 1)
-
-
- //////////////////////////////////////////////////////////////////////
- // resource definitions
- #define (kMaxResourceElevation, 3)
- #define (kResourceToEdgeDistance, 2)
- #define (kResourceToWaterDistance, 2)
-
- #define (kAnimalPerPlayer, 0)
- #define (kAnimalPerNeutral, 0)
-
- #if OR(IsPaleoEpoch, IsStoneEpoch)
- #define (kBerryPerPlayer, 1)
- #define (kBerryPerNeutral, 6)
- #else
- #define (kBerryPerPlayer, 1)
- #define (kBerryPerNeutral, 0)
- #endif
-
- #define (kFishPerPlayer, 0)
- #define (kFishPerNeutral, 25)
-
- #define (kGoldPerPlayer, 1)
- #define (kGoldPerNeutral, 8)
-
- #define (kOilPerPlayer, 0)
- #define (kOilPerNeutral, 0)
-
- #define (kSteelPerPlayer, 1)
- #define (kSteelPerNeutral, 8)
-
- #define (kStonePerPlayer, 1)
- #define (kStonePerNeutral, 3)
-
- #define (kTreePerPlayer, 1)
- #define (kTreePerNeutral, 0)
-
-
- //////////////////////////////////////////////////////////////////////
- // forest definitions
- #define (kForestFreeRadius, 8.0)
- #define (kForestsPerPlayer, 1)
- #define (kForestChaosLevel, .1)
- #define (kMaxClumpsPerForest, 2)
-
-
- #elif Is4Players
- //////////////////////////////////////////////////////////////////////
- // 4 PLAYERS...
- //////////////////////////////////////////////////////////////////////
-
- //////////////////////////////////////////////////////////////////////
- // terrain definitions
- #define (kMinIntElevation, -8)
-
- #if PERCENT(80)
- #define (kMaxIntElevation, 8)
- #else
- #define (kMaxIntElevation, 14)
- #endif
-
- #define (kElevationScale, 0.99)
- #define (kPercentLand, Between(.7, .7))
- #define (kWaterBorder, 0)
- #define (kHeightMapChaos, Between(4, 6))
-
- #define (kMinimumStartPositionToMapEdge 2)
- #define (kOuterPushFromMapCenter 24)
- #define (kInnerPushFromMapCenter 24)
-
- #define (kConvergentSampleSize, 5)
- #define (kConvergentThreshold, 8)
-
-
- //////////////////////////////////////////////////////////////////////
- // player definitions
- #define (kMaxAngleBetweenTeamMembers, 66.0)
- #define (kPlayerInnerRadius, 0.6)
- #define (kPlayerOuterRadius, 0.99)
- #define (kPlayerOptimalFactor, Between(0.5, 0.8))
- #define (kPlayerPercentFlat, Between(0.99, 0.99))
- #define (kPlayerLandChaos, 0.8)
- #define (kPlayerLandClumps, 1)
- #define (kPlayerFlatChaos, 0.8)
- #define (kPlayerFlatClumps, 1)
- #define (kPlayerTreePercentage, 0.12)
-
-
- //////////////////////////////////////////////////////////////////////
- // inner neutral definitions
- #define (kNeutralInnerRadius, 0.75)
- #define (kNeutralOuterRadius, 0.75)
- #define (kNeutralOptimalFactor, 0.7)
- #define (kNumInnerNeutrals, Between(0, 0))
- #define (kInnerNeutralPercentLand, 0.16)
- #define (kInnerNeutralPercentFlat, 0.9)
- #define (kInnerNeutralTreePercentage, 0.17)
- #define (kInnerNeutralLandChaos, 0.9)
- #define (kInnerNeutralLandClumps, Between(1, 1))
- #define (kInnerNeutralFlatChaos, 0.8)
- #define (kInnerNeutralFlatClumps, 1)
-
-
- //////////////////////////////////////////////////////////////////////
- // outer neutral definitions
- #define (kNumOuterNeutrals, 16)
- #define (kOuterNeutralPercentLand, 0.75)
- #define (kOuterNeutralPercentFlat, 0.95)
- #define (kOuterNeutralTreePercentage, 0.12)
- #define (kOuterNeutralLandChaos, 0.8)
- #define (kOuterNeutralLandClumps, 1)
- #define (kOuterNeutralFlatChaos, 0.8)
- #define (kOuterNeutralFlatClumps, 1)
-
-
- //////////////////////////////////////////////////////////////////////
- // resource definitions
- #define (kMaxResourceElevation, 3)
- #define (kResourceToEdgeDistance, 1)
- #define (kResourceToWaterDistance, 2)
-
- #define (kAnimalPerPlayer, 0)
- #define (kAnimalPerNeutral, 0)
-
- #if OR(IsPaleoEpoch, IsStoneEpoch)
- #define (kBerryPerPlayer, 1)
- #define (kBerryPerNeutral, 5)
- #else
- #define (kBerryPerPlayer, 1)
- #define (kBerryPerNeutral, 0)
- #endif
-
- #define (kFishPerPlayer, 0)
- #define (kFishPerNeutral, 25)
-
- #define (kGoldPerPlayer, 1)
- #define (kGoldPerNeutral, 9)
-
- #define (kOilPerPlayer, 0)
- #define (kOilPerNeutral, 0)
-
- #define (kSteelPerPlayer, 1)
- #define (kSteelPerNeutral, 9)
-
- #define (kStonePerPlayer, 1)
- #define (kStonePerNeutral, 4)
-
- #define (kTreePerPlayer, 1)
- #define (kTreePerNeutral, 0)
-
-
- //////////////////////////////////////////////////////////////////////
- // forest definitions
- #define (kForestFreeRadius, 7.0)
- #define (kForestsPerPlayer, 1)
- #define (kForestChaosLevel, .1)
- #define (kMaxClumpsPerForest, 2)
-
-
- #elif Is5Players
- //////////////////////////////////////////////////////////////////////
- // 5 PLAYERS...
- //////////////////////////////////////////////////////////////////////
-
- //////////////////////////////////////////////////////////////////////
- // terrain definitions
- #define (kMinIntElevation, -8)
-
- #if PERCENT(80)
- #define (kMaxIntElevation, 8)
- #else
- #define (kMaxIntElevation, 14)
- #endif
-
- #define (kElevationScale, 0.99)
- #define (kPercentLand, Between(.7, .7))
- #define (kWaterBorder, 0)
- #define (kHeightMapChaos, Between(3, 6))
-
- #define (kMinimumStartPositionToMapEdge 2)
- #define (kOuterPushFromMapCenter 30)
- #define (kInnerPushFromMapCenter 30)
-
- #define (kConvergentSampleSize, 32)
- #define (kConvergentThreshold, 1)
-
- //////////////////////////////////////////////////////////////////////
- // player definitions
- #define (kMaxAngleBetweenTeamMembers, 66.0)
- #define (kPlayerInnerRadius, 0.6)
- #define (kPlayerOuterRadius, 0.99)
- #define (kPlayerOptimalFactor, Between(0.5, 0.8))
- #define (kPlayerPercentFlat, Between(0.99, 0.99))
- #define (kPlayerLandChaos, 0.8)
- #define (kPlayerLandClumps, 1)
- #define (kPlayerFlatChaos, 0.8)
- #define (kPlayerFlatClumps, 1)
- #define (kPlayerTreePercentage, 0.14)
-
-
- //////////////////////////////////////////////////////////////////////
- // inner neutral definitions
- #define (kNeutralInnerRadius, 0.45)
- #define (kNeutralOuterRadius, 0.45)
- #define (kNeutralOptimalFactor, 0.7)
- #define (kNumInnerNeutrals, Between(0, 0))
- #define (kInnerNeutralPercentLand, 0.11)
- #define (kInnerNeutralPercentFlat, 0.9)
- #define (kInnerNeutralTreePercentage, 0.18)
- #define (kInnerNeutralLandChaos, 0.9)
- #define (kInnerNeutralLandClumps, Between(1, 1))
- #define (kInnerNeutralFlatChaos, 0.8)
- #define (kInnerNeutralFlatClumps, 1)
-
-
- //////////////////////////////////////////////////////////////////////
- // outer neutral definitions
- #define (kNumOuterNeutrals, 14)
- #define (kOuterNeutralPercentLand, 0.65)
- #define (kOuterNeutralPercentFlat, 0.95)
- #define (kOuterNeutralTreePercentage, 0.12)
- #define (kOuterNeutralLandChaos, 0.8)
- #define (kOuterNeutralLandClumps, 1)
- #define (kOuterNeutralFlatChaos, 0.8)
- #define (kOuterNeutralFlatClumps, 1)
-
-
- //////////////////////////////////////////////////////////////////////
- // resource definitions
- #define (kMaxResourceElevation, 3)
- #define (kResourceToEdgeDistance, 1)
- #define (kResourceToWaterDistance, 1)
-
- #define (kAnimalPerPlayer, 0)
- #define (kAnimalPerNeutral, 0)
-
- #if OR(IsPaleoEpoch, IsStoneEpoch)
- #define (kBerryPerPlayer, 2)
- #define (kBerryPerNeutral, 0)
- #else
- #define (kBerryPerPlayer, 1)
- #define (kBerryPerNeutral, 0)
- #endif
-
- #define (kFishPerPlayer, 0)
- #define (kFishPerNeutral, 25)
-
- #define (kGoldPerPlayer, 2)
- #define (kGoldPerNeutral, 6)
-
- #define (kOilPerPlayer, 0)
- #define (kOilPerNeutral, 0)
-
- #define (kSteelPerPlayer, 2)
- #define (kSteelPerNeutral, 6)
-
- #define (kStonePerPlayer, 1)
- #define (kStonePerNeutral, 5)
-
- #define (kTreePerPlayer, 1)
- #define (kTreePerNeutral, 0)
-
-
- //////////////////////////////////////////////////////////////////////
- // forest definitions
- #define (kForestFreeRadius, 7.0)
- #define (kForestsPerPlayer, 1)
- #define (kForestChaosLevel, .1)
- #define (kMaxClumpsPerForest, 2)
-
- #elif Is6Players
- //////////////////////////////////////////////////////////////////////
- // 6 PLAYERS...
- //////////////////////////////////////////////////////////////////////
-
- //////////////////////////////////////////////////////////////////////
- // terrain definitions
- #define (kMinIntElevation, -8)
-
- #if PERCENT(80)
- #define (kMaxIntElevation, 8)
- #else
- #define (kMaxIntElevation, 14)
- #endif
-
- #define (kElevationScale, 0.99)
- #define (kPercentLand, Between(.7, .7))
- #define (kWaterBorder, 0)
- #define (kHeightMapChaos, Between(3, 6))
-
- #define (kMinimumStartPositionToMapEdge 2)
- #define (kOuterPushFromMapCenter 30)
- #define (kInnerPushFromMapCenter 30)
-
- #define (kConvergentSampleSize, 32)
- #define (kConvergentThreshold, 1)
-
- //////////////////////////////////////////////////////////////////////
- // player definitions
- #define (kMaxAngleBetweenTeamMembers, 55.0)
- #define (kPlayerInnerRadius, 0.6)
- #define (kPlayerOuterRadius, 0.99)
- #define (kPlayerOptimalFactor, Between(0.5, 0.8))
- #define (kPlayerPercentFlat, Between(0.99, 0.99))
- #define (kPlayerLandChaos, 0.8)
- #define (kPlayerLandClumps, 1)
- #define (kPlayerFlatChaos, 0.8)
- #define (kPlayerFlatClumps, 1)
- #define (kPlayerTreePercentage, 0.11)
-
-
- //////////////////////////////////////////////////////////////////////
- // inner neutral definitions
- #define (kNeutralInnerRadius, 0.45)
- #define (kNeutralOuterRadius, 0.45)
- #define (kNeutralOptimalFactor, 0.7)
- #define (kNumInnerNeutrals, Between(0, 0))
- #define (kInnerNeutralPercentLand, 0.11)
- #define (kInnerNeutralPercentFlat, 0.9)
- #define (kInnerNeutralTreePercentage, 0.18)
- #define (kInnerNeutralLandChaos, 0.9)
- #define (kInnerNeutralLandClumps, Between(1, 1))
- #define (kInnerNeutralFlatChaos, 0.8)
- #define (kInnerNeutralFlatClumps, 1)
-
-
- //////////////////////////////////////////////////////////////////////
- // outer neutral definitions
- #define (kNumOuterNeutrals, 13)
- #define (kOuterNeutralPercentLand, 0.54)
- #define (kOuterNeutralPercentFlat, 0.95)
- #define (kOuterNeutralTreePercentage, 0.12)
- #define (kOuterNeutralLandChaos, 0.8)
- #define (kOuterNeutralLandClumps, 1)
- #define (kOuterNeutralFlatChaos, 0.8)
- #define (kOuterNeutralFlatClumps, 1)
-
-
- //////////////////////////////////////////////////////////////////////
- // resource definitions
- #define (kMaxResourceElevation, 3)
- #define (kResourceToEdgeDistance, 1)
- #define (kResourceToWaterDistance, 1)
-
- #define (kAnimalPerPlayer, 0)
- #define (kAnimalPerNeutral, 0)
-
- #if OR(IsPaleoEpoch, IsStoneEpoch)
- #define (kBerryPerPlayer, 2)
- #define (kBerryPerNeutral, 0)
- #else
- #define (kBerryPerPlayer, 1)
- #define (kBerryPerNeutral, 0)
- #endif
-
- #define (kFishPerPlayer, 0)
- #define (kFishPerNeutral, 25)
-
- #define (kGoldPerPlayer, 2)
- #define (kGoldPerNeutral, 4)
-
- #define (kOilPerPlayer, 0)
- #define (kOilPerNeutral, 0)
-
- #define (kSteelPerPlayer, 2)
- #define (kSteelPerNeutral, 4)
-
- #define (kStonePerPlayer, 1)
- #define (kStonePerNeutral, 4)
-
- #define (kTreePerPlayer, 1)
- #define (kTreePerNeutral, 0)
-
-
- //////////////////////////////////////////////////////////////////////
- // forest definitions
- #define (kForestFreeRadius, 6.0)
- #define (kForestsPerPlayer, 1)
- #define (kForestChaosLevel, .1)
- #define (kMaxClumpsPerForest, 2)
-
-
- #elif Is7Players
- //////////////////////////////////////////////////////////////////////
- // 7 PLAYERS...
- //////////////////////////////////////////////////////////////////////
-
- //////////////////////////////////////////////////////////////////////
- // terrain definitions
- #define (kMinIntElevation, -8)
-
- #if PERCENT(80)
- #define (kMaxIntElevation, 8)
- #else
- #define (kMaxIntElevation, 14)
- #endif
-
- #define (kElevationScale, 0.99)
- #define (kPercentLand, Between(.7, .7))
- #define (kWaterBorder, 0)
- #define (kHeightMapChaos, Between(3, 6))
-
- #define (kMinimumStartPositionToMapEdge 2)
- #define (kOuterPushFromMapCenter 30)
- #define (kInnerPushFromMapCenter 30)
-
- #define (kConvergentSampleSize, 32)
- #define (kConvergentThreshold, 1)
-
- //////////////////////////////////////////////////////////////////////
- // player definitions
- #define (kMaxAngleBetweenTeamMembers, 66.0)
- #define (kPlayerInnerRadius, 0.6)
- #define (kPlayerOuterRadius, 0.99)
- #define (kPlayerOptimalFactor, Between(0.5, 0.8))
- #define (kPlayerPercentFlat, Between(0.99, 0.99))
- #define (kPlayerLandChaos, 0.8)
- #define (kPlayerLandClumps, 1)
- #define (kPlayerFlatChaos, 0.8)
- #define (kPlayerFlatClumps, 1)
- #define (kPlayerTreePercentage, 0.1)
-
-
- //////////////////////////////////////////////////////////////////////
- // inner neutral definitions
- #define (kNeutralInnerRadius, 0.45)
- #define (kNeutralOuterRadius, 0.45)
- #define (kNeutralOptimalFactor, 0.7)
- #define (kNumInnerNeutrals, Between(0, 0))
- #define (kInnerNeutralPercentLand, 0.1)
- #define (kInnerNeutralPercentFlat, 0.9)
- #define (kInnerNeutralTreePercentage, 0.19)
- #define (kInnerNeutralLandChaos, 0.9)
- #define (kInnerNeutralLandClumps, Between(1, 1))
- #define (kInnerNeutralFlatChaos, 0.8)
- #define (kInnerNeutralFlatClumps, 1)
-
- //////////////////////////////////////////////////////////////////////
- // outer neutral definitions
- #define (kNumOuterNeutrals, 12)
- #define (kOuterNeutralPercentLand, 0.43)
- #define (kOuterNeutralPercentFlat, 0.95)
- #define (kOuterNeutralTreePercentage, 0.12)
- #define (kOuterNeutralLandChaos, 0.8)
- #define (kOuterNeutralLandClumps, 1)
- #define (kOuterNeutralFlatChaos, 0.8)
- #define (kOuterNeutralFlatClumps, 1)
-
- //////////////////////////////////////////////////////////////////////
- // resource definitions
- #define (kMaxResourceElevation, 3)
- #define (kResourceToEdgeDistance, 1)
- #define (kResourceToWaterDistance, 1)
-
- #define (kAnimalPerPlayer, 0)
- #define (kAnimalPerNeutral, 0)
-
- #if OR(IsPaleoEpoch, IsStoneEpoch)
- #define (kBerryPerPlayer, 2)
- #define (kBerryPerNeutral, 0)
- #else
- #define (kBerryPerPlayer, 1)
- #define (kBerryPerNeutral, 0)
- #endif
-
- #define (kFishPerPlayer, 0)
- #define (kFishPerNeutral, 25)
-
- #define (kGoldPerPlayer, 2)
- #define (kGoldPerNeutral, 3)
-
- #define (kOilPerPlayer, 0)
- #define (kOilPerNeutral, 0)
-
- #define (kSteelPerPlayer, 2)
- #define (kSteelPerNeutral, 3)
-
- #define (kStonePerPlayer, 1)
- #define (kStonePerNeutral, 4)
-
- #define (kTreePerPlayer, 1)
- #define (kTreePerNeutral, 0)
-
-
- //////////////////////////////////////////////////////////////////////
- // forest definitions
- #define (kForestFreeRadius, 6.0)
- #define (kForestsPerPlayer, 1)
- #define (kForestChaosLevel, .1)
- #define (kMaxClumpsPerForest, 2)
-
-
- #elif Is8Players
- //////////////////////////////////////////////////////////////////////
- // 8 PLAYERS...
- //////////////////////////////////////////////////////////////////////
-
- //////////////////////////////////////////////////////////////////////
- // terrain definitions
- #define (kMinIntElevation, -8)
-
- #if PERCENT(80)
- #define (kMaxIntElevation, 8)
- #else
- #define (kMaxIntElevation, 14)
- #endif
-
- #define (kElevationScale, 0.99)
- #define (kPercentLand, Between(.7, .7))
- #define (kWaterBorder, 0)
- #define (kHeightMapChaos, Between(3, 6))
-
- #define (kMinimumStartPositionToMapEdge 2)
- #define (kOuterPushFromMapCenter 30)
- #define (kInnerPushFromMapCenter 30)
-
- #define (kConvergentSampleSize, 32)
- #define (kConvergentThreshold, 1)
- //////////////////////////////////////////////////////////////////////
- // player definitions
- #define (kMaxAngleBetweenTeamMembers, 66.0)
- #define (kPlayerInnerRadius, 0.7)
- #define (kPlayerOuterRadius, 0.99)
- #define (kPlayerOptimalFactor, Between(0.5, 0.8))
- #define (kPlayerPercentFlat, Between(0.99, 0.99))
- #define (kPlayerLandChaos, 0.8)
- #define (kPlayerLandClumps, 1)
- #define (kPlayerFlatChaos, 0.8)
- #define (kPlayerFlatClumps, 1)
- #define (kPlayerTreePercentage, 0.1)
-
-
- //////////////////////////////////////////////////////////////////////
- // inner neutral definitions
- #define (kNeutralInnerRadius, 0.45)
- #define (kNeutralOuterRadius, 0.45)
- #define (kNeutralOptimalFactor, 0.7)
- #define (kNumInnerNeutrals, Between(0, 0))
- #define (kInnerNeutralPercentLand, 0.1)
- #define (kInnerNeutralPercentFlat, 0.9)
- #define (kInnerNeutralTreePercentage, 0.2)
- #define (kInnerNeutralLandChaos, 0.9)
- #define (kInnerNeutralLandClumps, Between(1, 1))
- #define (kInnerNeutralFlatChaos, 0.8)
- #define (kInnerNeutralFlatClumps, 1)
-
-
- //////////////////////////////////////////////////////////////////////
- // outer neutral definitions
- #define (kNumOuterNeutrals, 7)
- #define (kOuterNeutralPercentLand, 0.32)
- #define (kOuterNeutralPercentFlat, 0.95)
- #define (kOuterNeutralTreePercentage, 0.12)
- #define (kOuterNeutralLandChaos, 0.8)
- #define (kOuterNeutralLandClumps, 1)
- #define (kOuterNeutralFlatChaos, 0.8)
- #define (kOuterNeutralFlatClumps, 1)
-
-
- //////////////////////////////////////////////////////////////////////
- // resource definitions
- #define (kMaxResourceElevation, 3)
- #define (kResourceToEdgeDistance, 1)
- #define (kResourceToWaterDistance, 1)
-
- #define (kAnimalPerPlayer, 0)
- #define (kAnimalPerNeutral, 0)
-
- #if OR(IsPaleoEpoch, IsStoneEpoch)
- #define (kBerryPerPlayer, 2)
- #define (kBerryPerNeutral, 0)
- #else
- #define (kBerryPerPlayer, 1)
- #define (kBerryPerNeutral, 0)
- #endif
-
- #define (kFishPerPlayer, 0)
- #define (kFishPerNeutral, 25)
-
- #define (kGoldPerPlayer, 2)
- #define (kGoldPerNeutral, 0)
-
- #define (kOilPerPlayer, 0)
- #define (kOilPerNeutral, 0)
-
- #define (kSteelPerPlayer, 2)
- #define (kSteelPerNeutral, 0)
-
- #define (kStonePerPlayer, 1)
- #define (kStonePerNeutral, 4)
-
- #define (kTreePerPlayer, 1)
- #define (kTreePerNeutral, 0)
-
-
- //////////////////////////////////////////////////////////////////////
- // forest definitions
- #define (kForestFreeRadius, 5.0)
- #define (kForestsPerPlayer, 1)
- #define (kForestChaosLevel, .1)
- #define (kMaxClumpsPerForest, 2)
-
-
- #elif Is9Players
- //////////////////////////////////////////////////////////////////////
- // 9 PLAYERS...
- //////////////////////////////////////////////////////////////////////
-
- //////////////////////////////////////////////////////////////////////
- // terrain definitions
- #define (kMinIntElevation, -10)
- #define (kMaxIntElevation, 10)
- #define (kElevationScale, 0.99)
- #define (kPercentLand, Between(.84, .84))
- #define (kWaterBorder, 0)
- #define (kHeightMapChaos, Between(8, 20))
-
- #define (kMinimumStartPositionToMapEdge 4)
- #define (kOuterPushFromMapCenter 24)
- #define (kInnerPushFromMapCenter 0)
- #define (kConvergentSampleSize, 32)
- #define (kConvergentThreshold, 1)
- //////////////////////////////////////////////////////////////////////
- // player definitions
- #define (kMaxAngleBetweenTeamMembers, 76.0)
- #define (kPlayerInnerRadius, 0.7)
- #define (kPlayerOuterRadius, 0.99)
- #define (kPlayerOptimalFactor, Between(0.5, 0.8))
- #define (kPlayerPercentFlat, Between(0.85, 0.85))
- #define (kPlayerLandChaos, 0.8)
- #define (kPlayerLandClumps, 1)
- #define (kPlayerFlatChaos, 0.8)
- #define (kPlayerFlatClumps, 2)
- #define (kPlayerTreePercentage, 0.1)
-
-
- //////////////////////////////////////////////////////////////////////
- // inner neutral definitions
- #define (kNeutralInnerRadius, 0.45)
- #define (kNeutralOuterRadius, 0.45)
- #define (kNeutralOptimalFactor, 0.7)
- #define (kNumInnerNeutrals, Between(3, 3))
- #define (kInnerNeutralPercentLand, 0.1)
- #define (kInnerNeutralPercentFlat, 0.8)
- #define (kInnerNeutralTreePercentage, 0.2)
- #define (kInnerNeutralLandChaos, 0.9)
- #define (kInnerNeutralLandClumps, Between(1, 1))
- #define (kInnerNeutralFlatChaos, 0.8)
- #define (kInnerNeutralFlatClumps, 1)
-
-
- //////////////////////////////////////////////////////////////////////
- // outer neutral definitions
- #define (kNumOuterNeutrals, 22)
- #define (kOuterNeutralPercentLand, 0.45)
- #define (kOuterNeutralPercentFlat, 0.8)
- #define (kOuterNeutralTreePercentage, 0.2)
- #define (kOuterNeutralLandChaos, 0.8)
- #define (kOuterNeutralLandClumps, 2)
- #define (kOuterNeutralFlatChaos, 0.8)
- #define (kOuterNeutralFlatClumps, 1)
-
-
- //////////////////////////////////////////////////////////////////////
- // resource definitions
- #define (kMaxResourceElevation, 3)
- #define (kResourceToEdgeDistance, 3)
- #define (kResourceToWaterDistance, 3)
-
- #define (kAnimalPerPlayer, 0)
- #define (kAnimalPerNeutral, 0)
-
- #define (kBerryPerPlayer, 1)
- #define (kBerryPerNeutral, 0)
-
- #define (kFishPerPlayer, 0)
- #define (kFishPerNeutral, 45)
-
- #define (kGoldPerPlayer, 2)
- #define (kGoldPerNeutral, 0)
-
- #define (kOilPerPlayer, 0)
- #define (kOilPerNeutral, 0)
-
- #define (kSteelPerPlayer, 2)
- #define (kSteelPerNeutral, 0)
-
- #define (kStonePerPlayer, 1)
- #define (kStonePerNeutral, 5)
-
- #define (kTreePerPlayer, 0)
- #define (kTreePerNeutral, 0)
-
-
- //////////////////////////////////////////////////////////////////////
- // forest definitions
- #define (kForestFreeRadius, 8.0)
- #define (kForestsPerPlayer, 1)
- #define (kForestChaosLevel, 0.9)
- #define (kMaxClumpsPerForest, 2)
-
-
- #elif Is10Players
- //////////////////////////////////////////////////////////////////////
- // 10 PLAYERS...
- //////////////////////////////////////////////////////////////////////
-
- //////////////////////////////////////////////////////////////////////
- // terrain definitions
- #define (kMinIntElevation, -10)
- #define (kMaxIntElevation, 10)
- #define (kElevationScale, 0.99)
- #define (kPercentLand, Between(.84, .84))
- #define (kWaterBorder, 0)
- #define (kHeightMapChaos, Between(8, 20))
-
- #define (kMinimumStartPositionToMapEdge 4)
- #define (kOuterPushFromMapCenter 24)
- #define (kInnerPushFromMapCenter 0)
-
- #define (kConvergentSampleSize, 32)
- #define (kConvergentThreshold, 1)
- //////////////////////////////////////////////////////////////////////
- // player definitions
- #define (kMaxAngleBetweenTeamMembers, 30.0)
- #define (kPlayerInnerRadius, 0.7)
- #define (kPlayerOuterRadius, 0.99)
- #define (kPlayerOptimalFactor, Between(0.5, 0.8))
- #define (kPlayerPercentFlat, Between(0.85, 0.85))
- #define (kPlayerLandChaos, 0.8)
- #define (kPlayerLandClumps, 1)
- #define (kPlayerFlatChaos, 0.8)
- #define (kPlayerFlatClumps, 2)
- #define (kPlayerTreePercentage, 0.1)
-
-
- //////////////////////////////////////////////////////////////////////
- // inner neutral definitions
- #define (kNeutralInnerRadius, 0.45)
- #define (kNeutralOuterRadius, 0.45)
- #define (kNeutralOptimalFactor, 0.7)
- #define (kNumInnerNeutrals, Between(3, 3))
- #define (kInnerNeutralPercentLand, 0.1)
- #define (kInnerNeutralPercentFlat, 0.8)
- #define (kInnerNeutralTreePercentage, 0.2)
- #define (kInnerNeutralLandChaos, 0.9)
- #define (kInnerNeutralLandClumps, Between(1, 1))
- #define (kInnerNeutralFlatChaos, 0.8)
- #define (kInnerNeutralFlatClumps, 1)
-
-
- //////////////////////////////////////////////////////////////////////
- // outer neutral definitions
- #define (kNumOuterNeutrals, 22)
- #define (kOuterNeutralPercentLand, 0.45)
- #define (kOuterNeutralPercentFlat, 0.8)
- #define (kOuterNeutralTreePercentage, 0.2)
- #define (kOuterNeutralLandChaos, 0.8)
- #define (kOuterNeutralLandClumps, 2)
- #define (kOuterNeutralFlatChaos, 0.8)
- #define (kOuterNeutralFlatClumps, 1)
-
-
- //////////////////////////////////////////////////////////////////////
- // resource definitions
- #define (kMaxResourceElevation, 3)
- #define (kResourceToEdgeDistance, 3)
- #define (kResourceToWaterDistance, 3)
-
- #define (kAnimalPerPlayer, 0)
- #define (kAnimalPerNeutral, 0)
-
- #define (kBerryPerPlayer, 1)
- #define (kBerryPerNeutral, 0)
-
- #define (kFishPerPlayer, 0)
- #define (kFishPerNeutral, 45)
-
- #define (kGoldPerPlayer, 2)
- #define (kGoldPerNeutral, 0)
-
- #define (kOilPerPlayer, 0)
- #define (kOilPerNeutral, 0)
-
- #define (kSteelPerPlayer, 2)
- #define (kSteelPerNeutral, 0)
-
- #define (kStonePerPlayer, 1)
- #define (kStonePerNeutral, 5)
-
- #define (kTreePerPlayer, 0)
- #define (kTreePerNeutral, 0)
-
-
- //////////////////////////////////////////////////////////////////////
- // forest definitions
- #define (kForestFreeRadius, 8.0)
- #define (kForestsPerPlayer, 1)
- #define (kForestChaosLevel, 0.9)
- #define (kMaxClumpsPerForest, 2)
-
-
- #elif Is11Players
- //////////////////////////////////////////////////////////////////////
- // 11 PLAYERS...
- //////////////////////////////////////////////////////////////////////
-
- //////////////////////////////////////////////////////////////////////
- // terrain definitions
- #define (kMinIntElevation, -10)
- #define (kMaxIntElevation, 10)
- #define (kElevationScale, 0.99)
- #define (kPercentLand, Between(.84, .84))
- #define (kWaterBorder, 0)
- #define (kHeightMapChaos, Between(8, 20))
-
- #define (kMinimumStartPositionToMapEdge 4)
- #define (kOuterPushFromMapCenter 24)
- #define (kInnerPushFromMapCenter 0)
- //////////////////////////////////////////////////////////////////////
- // player definitions
- #define (kMaxAngleBetweenTeamMembers, 30.0)
- #define (kPlayerInnerRadius, 0.7)
- #define (kPlayerOuterRadius, 0.99)
- #define (kPlayerOptimalFactor, Between(0.5, 0.8))
- #define (kPlayerPercentFlat, Between(0.85, 0.85))
- #define (kPlayerLandChaos, 0.8)
- #define (kPlayerLandClumps, 1)
- #define (kPlayerFlatChaos, 0.8)
- #define (kPlayerFlatClumps, 2)
- #define (kPlayerTreePercentage, 0.1)
-
-
- //////////////////////////////////////////////////////////////////////
- // inner neutral definitions
- #define (kNeutralInnerRadius, 0.45)
- #define (kNeutralOuterRadius, 0.45)
- #define (kNeutralOptimalFactor, 0.7)
- #define (kNumInnerNeutrals, Between(3, 3))
- #define (kInnerNeutralPercentLand, 0.1)
- #define (kInnerNeutralPercentFlat, 0.8)
- #define (kInnerNeutralTreePercentage, 0.2)
- #define (kInnerNeutralLandChaos, 0.9)
- #define (kInnerNeutralLandClumps, Between(1, 1))
- #define (kInnerNeutralFlatChaos, 0.8)
- #define (kInnerNeutralFlatClumps, 1)
-
-
- //////////////////////////////////////////////////////////////////////
- // outer neutral definitions
- #define (kNumOuterNeutrals, 22)
- #define (kOuterNeutralPercentLand, 0.45)
- #define (kOuterNeutralPercentFlat, 0.8)
- #define (kOuterNeutralTreePercentage, 0.2)
- #define (kOuterNeutralLandChaos, 0.8)
- #define (kOuterNeutralLandClumps, 2)
- #define (kOuterNeutralFlatChaos, 0.8)
- #define (kOuterNeutralFlatClumps, 1)
-
-
- //////////////////////////////////////////////////////////////////////
- // resource definitions
- #define (kMaxResourceElevation, 3)
- #define (kResourceToEdgeDistance, 3)
- #define (kResourceToWaterDistance, 3)
-
- #define (kAnimalPerPlayer, 0)
- #define (kAnimalPerNeutral, 0)
-
- #define (kBerryPerPlayer, 1)
- #define (kBerryPerNeutral, 0)
-
- #define (kFishPerPlayer, 0)
- #define (kFishPerNeutral, 45)
-
- #define (kGoldPerPlayer, 2)
- #define (kGoldPerNeutral, 0)
-
- #define (kOilPerPlayer, 0)
- #define (kOilPerNeutral, 0)
-
- #define (kSteelPerPlayer, 2)
- #define (kSteelPerNeutral, 0)
-
- #define (kStonePerPlayer, 1)
- #define (kStonePerNeutral, 5)
-
- #define (kTreePerPlayer, 0)
- #define (kTreePerNeutral, 0)
-
-
- //////////////////////////////////////////////////////////////////////
- // forest definitions
- #define (kForestFreeRadius, 8.0)
- #define (kForestsPerPlayer, 1)
- #define (kForestChaosLevel, 0.9)
- #define (kMaxClumpsPerForest, 2)
-
-
- #elif Is12Players
- //////////////////////////////////////////////////////////////////////
- // 12 PLAYERS...
- //////////////////////////////////////////////////////////////////////
-
- //////////////////////////////////////////////////////////////////////
- // terrain definitions
- #define (kMinIntElevation, -10)
- #define (kMaxIntElevation, 10)
- #define (kElevationScale, 0.99)
- #define (kPercentLand, Between(.84, .84))
- #define (kWaterBorder, 0)
- #define (kHeightMapChaos, Between(8, 20))
-
- #define (kMinimumStartPositionToMapEdge 4)
- #define (kOuterPushFromMapCenter 24)
- #define (kInnerPushFromMapCenter 0)
- //////////////////////////////////////////////////////////////////////
- // player definitions
- #define (kMaxAngleBetweenTeamMembers, 30.0)
- #define (kPlayerInnerRadius, 0.7)
- #define (kPlayerOuterRadius, 0.99)
- #define (kPlayerOptimalFactor, Between(0.5, 0.8))
- #define (kPlayerPercentFlat, Between(0.85, 0.85))
- #define (kPlayerLandChaos, 0.8)
- #define (kPlayerLandClumps, 1)
- #define (kPlayerFlatChaos, 0.8)
- #define (kPlayerFlatClumps, 2)
- #define (kPlayerTreePercentage, 0.1)
-
-
- //////////////////////////////////////////////////////////////////////
- // inner neutral definitions
- #define (kNeutralInnerRadius, 0.45)
- #define (kNeutralOuterRadius, 0.45)
- #define (kNeutralOptimalFactor, 0.7)
- #define (kNumInnerNeutrals, Between(3, 3))
- #define (kInnerNeutralPercentLand, 0.1)
- #define (kInnerNeutralPercentFlat, 0.8)
- #define (kInnerNeutralTreePercentage, 0.2)
- #define (kInnerNeutralLandChaos, 0.9)
- #define (kInnerNeutralLandClumps, Between(1, 1))
- #define (kInnerNeutralFlatChaos, 0.8)
- #define (kInnerNeutralFlatClumps, 1)
-
-
- //////////////////////////////////////////////////////////////////////
- // outer neutral definitions
- #define (kNumOuterNeutrals, 22)
- #define (kOuterNeutralPercentLand, 0.45)
- #define (kOuterNeutralPercentFlat, 0.8)
- #define (kOuterNeutralTreePercentage, 0.2)
- #define (kOuterNeutralLandChaos, 0.8)
- #define (kOuterNeutralLandClumps, 2)
- #define (kOuterNeutralFlatChaos, 0.8)
- #define (kOuterNeutralFlatClumps, 1)
-
-
- //////////////////////////////////////////////////////////////////////
- // resource definitions
- #define (kMaxResourceElevation, 3)
- #define (kResourceToEdgeDistance, 3)
- #define (kResourceToWaterDistance, 3)
-
- #define (kAnimalPerPlayer, 0)
- #define (kAnimalPerNeutral, 0)
-
- #define (kBerryPerPlayer, 1)
- #define (kBerryPerNeutral, 0)
-
- #define (kFishPerPlayer, 0)
- #define (kFishPerNeutral, 45)
-
- #define (kGoldPerPlayer, 2)
- #define (kGoldPerNeutral, 0)
-
- #define (kOilPerPlayer, 0)
- #define (kOilPerNeutral, 0)
-
- #define (kSteelPerPlayer, 2)
- #define (kSteelPerNeutral, 0)
-
- #define (kStonePerPlayer, 1)
- #define (kStonePerNeutral, 5)
-
- #define (kTreePerPlayer, 0)
- #define (kTreePerNeutral, 0)
-
-
- //////////////////////////////////////////////////////////////////////
- // forest definitions
- #define (kForestFreeRadius, 8.0)
- #define (kForestsPerPlayer, 1)
- #define (kForestChaosLevel, 0.9)
- #define (kMaxClumpsPerForest, 2)
-
-
- #elif Is13Players
- //////////////////////////////////////////////////////////////////////
- // 13 PLAYERS...
- //////////////////////////////////////////////////////////////////////
-
- //////////////////////////////////////////////////////////////////////
- // terrain definitions
- #define (kMinIntElevation, -10)
- #define (kMaxIntElevation, 10)
- #define (kElevationScale, 0.99)
- #define (kPercentLand, Between(.84, .84))
- #define (kWaterBorder, 0)
- #define (kHeightMapChaos, Between(8, 20))
-
- #define (kMinimumStartPositionToMapEdge 4)
- #define (kOuterPushFromMapCenter 24)
- #define (kInnerPushFromMapCenter 0)
- //////////////////////////////////////////////////////////////////////
- // player definitions
- #define (kMaxAngleBetweenTeamMembers, 30.0)
- #define (kPlayerInnerRadius, 0.7)
- #define (kPlayerOuterRadius, 0.99)
- #define (kPlayerOptimalFactor, Between(0.5, 0.8))
- #define (kPlayerPercentFlat, Between(0.85, 0.85))
- #define (kPlayerLandChaos, 0.8)
- #define (kPlayerLandClumps, 1)
- #define (kPlayerFlatChaos, 0.8)
- #define (kPlayerFlatClumps, 2)
- #define (kPlayerTreePercentage, 0.1)
-
-
- //////////////////////////////////////////////////////////////////////
- // inner neutral definitions
- #define (kNeutralInnerRadius, 0.45)
- #define (kNeutralOuterRadius, 0.45)
- #define (kNeutralOptimalFactor, 0.7)
- #define (kNumInnerNeutrals, Between(3, 3))
- #define (kInnerNeutralPercentLand, 0.1)
- #define (kInnerNeutralPercentFlat, 0.8)
- #define (kInnerNeutralTreePercentage, 0.2)
- #define (kInnerNeutralLandChaos, 0.9)
- #define (kInnerNeutralLandClumps, Between(1, 1))
- #define (kInnerNeutralFlatChaos, 0.8)
- #define (kInnerNeutralFlatClumps, 1)
-
-
- //////////////////////////////////////////////////////////////////////
- // outer neutral definitions
- #define (kNumOuterNeutrals, 22)
- #define (kOuterNeutralPercentLand, 0.45)
- #define (kOuterNeutralPercentFlat, 0.8)
- #define (kOuterNeutralTreePercentage, 0.2)
- #define (kOuterNeutralLandChaos, 0.8)
- #define (kOuterNeutralLandClumps, 2)
- #define (kOuterNeutralFlatChaos, 0.8)
- #define (kOuterNeutralFlatClumps, 1)
-
-
- //////////////////////////////////////////////////////////////////////
- // resource definitions
- #define (kMaxResourceElevation, 3)
- #define (kResourceToEdgeDistance, 3)
- #define (kResourceToWaterDistance, 3)
-
- #define (kAnimalPerPlayer, 0)
- #define (kAnimalPerNeutral, 0)
-
- #define (kBerryPerPlayer, 1)
- #define (kBerryPerNeutral, 0)
-
- #define (kFishPerPlayer, 0)
- #define (kFishPerNeutral, 45)
-
- #define (kGoldPerPlayer, 2)
- #define (kGoldPerNeutral, 0)
-
- #define (kOilPerPlayer, 0)
- #define (kOilPerNeutral, 0)
-
- #define (kSteelPerPlayer, 2)
- #define (kSteelPerNeutral, 0)
-
- #define (kStonePerPlayer, 1)
- #define (kStonePerNeutral, 5)
-
- #define (kTreePerPlayer, 0)
- #define (kTreePerNeutral, 0)
-
-
- //////////////////////////////////////////////////////////////////////
- // forest definitions
- #define (kForestFreeRadius, 8.0)
- #define (kForestsPerPlayer, 1)
- #define (kForestChaosLevel, 0.9)
- #define (kMaxClumpsPerForest, 2)
-
-
- #elif Is14Players
- //////////////////////////////////////////////////////////////////////
- // 14 PLAYERS...
- //////////////////////////////////////////////////////////////////////
-
- //////////////////////////////////////////////////////////////////////
- // terrain definitions
- #define (kMinIntElevation, -10)
- #define (kMaxIntElevation, 10)
- #define (kElevationScale, 0.99)
- #define (kPercentLand, Between(.84, .84))
- #define (kWaterBorder, 0)
- #define (kHeightMapChaos, Between(8, 20))
-
- #define (kMinimumStartPositionToMapEdge 4)
- #define (kOuterPushFromMapCenter 24)
- #define (kInnerPushFromMapCenter 0)
- //////////////////////////////////////////////////////////////////////
- // player definitions
- #define (kMaxAngleBetweenTeamMembers, 30.0)
- #define (kPlayerInnerRadius, 0.7)
- #define (kPlayerOuterRadius, 0.99)
- #define (kPlayerOptimalFactor, Between(0.5, 0.8))
- #define (kPlayerPercentFlat, Between(0.85, 0.85))
- #define (kPlayerLandChaos, 0.8)
- #define (kPlayerLandClumps, 1)
- #define (kPlayerFlatChaos, 0.8)
- #define (kPlayerFlatClumps, 2)
- #define (kPlayerTreePercentage, 0.1)
-
-
- //////////////////////////////////////////////////////////////////////
- // inner neutral definitions
- #define (kNeutralInnerRadius, 0.45)
- #define (kNeutralOuterRadius, 0.45)
- #define (kNeutralOptimalFactor, 0.7)
- #define (kNumInnerNeutrals, Between(3, 3))
- #define (kInnerNeutralPercentLand, 0.1)
- #define (kInnerNeutralPercentFlat, 0.8)
- #define (kInnerNeutralTreePercentage, 0.2)
- #define (kInnerNeutralLandChaos, 0.9)
- #define (kInnerNeutralLandClumps, Between(1, 1))
- #define (kInnerNeutralFlatChaos, 0.8)
- #define (kInnerNeutralFlatClumps, 1)
-
-
- //////////////////////////////////////////////////////////////////////
- // outer neutral definitions
- #define (kNumOuterNeutrals, 22)
- #define (kOuterNeutralPercentLand, 0.45)
- #define (kOuterNeutralPercentFlat, 0.8)
- #define (kOuterNeutralTreePercentage, 0.2)
- #define (kOuterNeutralLandChaos, 0.8)
- #define (kOuterNeutralLandClumps, 2)
- #define (kOuterNeutralFlatChaos, 0.8)
- #define (kOuterNeutralFlatClumps, 1)
-
-
- //////////////////////////////////////////////////////////////////////
- // resource definitions
- #define (kMaxResourceElevation, 3)
- #define (kResourceToEdgeDistance, 3)
- #define (kResourceToWaterDistance, 3)
-
- #define (kAnimalPerPlayer, 0)
- #define (kAnimalPerNeutral, 0)
-
- #define (kBerryPerPlayer, 1)
- #define (kBerryPerNeutral, 0)
-
- #define (kFishPerPlayer, 0)
- #define (kFishPerNeutral, 45)
-
- #define (kGoldPerPlayer, 2)
- #define (kGoldPerNeutral, 0)
-
- #define (kOilPerPlayer, 0)
- #define (kOilPerNeutral, 0)
-
- #define (kSteelPerPlayer, 2)
- #define (kSteelPerNeutral, 0)
-
- #define (kStonePerPlayer, 1)
- #define (kStonePerNeutral, 5)
-
- #define (kTreePerPlayer, 0)
- #define (kTreePerNeutral, 0)
-
-
- //////////////////////////////////////////////////////////////////////
- // forest definitions
- #define (kForestFreeRadius, 8.0)
- #define (kForestsPerPlayer, 1)
- #define (kForestChaosLevel, 0.9)
- #define (kMaxClumpsPerForest, 2)
-
-
- #elif Is15Players
- //////////////////////////////////////////////////////////////////////
- // 15 PLAYERS...
- //////////////////////////////////////////////////////////////////////
-
- //////////////////////////////////////////////////////////////////////
- // terrain definitions
- #define (kMinIntElevation, -10)
- #define (kMaxIntElevation, 10)
- #define (kElevationScale, 0.99)
- #define (kPercentLand, Between(.84, .84))
- #define (kWaterBorder, 0)
- #define (kHeightMapChaos, Between(8, 20))
-
- #define (kMinimumStartPositionToMapEdge 4)
- #define (kOuterPushFromMapCenter 24)
- #define (kInnerPushFromMapCenter 0)
- //////////////////////////////////////////////////////////////////////
- // player definitions
- #define (kMaxAngleBetweenTeamMembers, 30.0)
- #define (kPlayerInnerRadius, 0.7)
- #define (kPlayerOuterRadius, 0.99)
- #define (kPlayerOptimalFactor, Between(0.5, 0.8))
- #define (kPlayerPercentFlat, Between(0.85, 0.85))
- #define (kPlayerLandChaos, 0.8)
- #define (kPlayerLandClumps, 1)
- #define (kPlayerFlatChaos, 0.8)
- #define (kPlayerFlatClumps, 2)
- #define (kPlayerTreePercentage, 0.1)
-
-
- //////////////////////////////////////////////////////////////////////
- // inner neutral definitions
- #define (kNeutralInnerRadius, 0.45)
- #define (kNeutralOuterRadius, 0.45)
- #define (kNeutralOptimalFactor, 0.7)
- #define (kNumInnerNeutrals, Between(3, 3))
- #define (kInnerNeutralPercentLand, 0.1)
- #define (kInnerNeutralPercentFlat, 0.8)
- #define (kInnerNeutralTreePercentage, 0.2)
- #define (kInnerNeutralLandChaos, 0.9)
- #define (kInnerNeutralLandClumps, Between(1, 1))
- #define (kInnerNeutralFlatChaos, 0.8)
- #define (kInnerNeutralFlatClumps, 1)
-
-
- //////////////////////////////////////////////////////////////////////
- // outer neutral definitions
- #define (kNumOuterNeutrals, 22)
- #define (kOuterNeutralPercentLand, 0.45)
- #define (kOuterNeutralPercentFlat, 0.8)
- #define (kOuterNeutralTreePercentage, 0.2)
- #define (kOuterNeutralLandChaos, 0.8)
- #define (kOuterNeutralLandClumps, 2)
- #define (kOuterNeutralFlatChaos, 0.8)
- #define (kOuterNeutralFlatClumps, 1)
-
-
- //////////////////////////////////////////////////////////////////////
- // resource definitions
- #define (kMaxResourceElevation, 3)
- #define (kResourceToEdgeDistance, 3)
- #define (kResourceToWaterDistance, 3)
-
- #define (kAnimalPerPlayer, 0)
- #define (kAnimalPerNeutral, 0)
-
- #define (kBerryPerPlayer, 1)
- #define (kBerryPerNeutral, 0)
-
- #define (kFishPerPlayer, 0)
- #define (kFishPerNeutral, 45)
-
- #define (kGoldPerPlayer, 2)
- #define (kGoldPerNeutral, 0)
-
- #define (kOilPerPlayer, 0)
- #define (kOilPerNeutral, 0)
-
- #define (kSteelPerPlayer, 2)
- #define (kSteelPerNeutral, 0)
-
- #define (kStonePerPlayer, 1)
- #define (kStonePerNeutral, 5)
-
- #define (kTreePerPlayer, 0)
- #define (kTreePerNeutral, 0)
-
-
- //////////////////////////////////////////////////////////////////////
- // forest definitions
- #define (kForestFreeRadius, 8.0)
- #define (kForestsPerPlayer, 1)
- #define (kForestChaosLevel, 0.9)
- #define (kMaxClumpsPerForest, 2)
-
-
- #elif Is16Players
- //////////////////////////////////////////////////////////////////////
- // 16 PLAYERS...
- //////////////////////////////////////////////////////////////////////
-
- //////////////////////////////////////////////////////////////////////
- // terrain definitions
- #define (kMinIntElevation, -10)
- #define (kMaxIntElevation, 10)
- #define (kElevationScale, 0.99)
- #define (kPercentLand, Between(.84, .84))
- #define (kWaterBorder, 0)
- #define (kHeightMapChaos, Between(8, 20))
-
- #define (kMinimumStartPositionToMapEdge 4)
- #define (kOuterPushFromMapCenter 24)
- #define (kInnerPushFromMapCenter 0)
- //////////////////////////////////////////////////////////////////////
- // player definitions
- #define (kMaxAngleBetweenTeamMembers, 30.0)
- #define (kPlayerInnerRadius, 0.7)
- #define (kPlayerOuterRadius, 0.99)
- #define (kPlayerOptimalFactor, Between(0.5, 0.8))
- #define (kPlayerPercentFlat, Between(0.85, 0.85))
- #define (kPlayerLandChaos, 0.8)
- #define (kPlayerLandClumps, 1)
- #define (kPlayerFlatChaos, 0.8)
- #define (kPlayerFlatClumps, 2)
- #define (kPlayerTreePercentage, 0.1)
-
-
- //////////////////////////////////////////////////////////////////////
- // inner neutral definitions
- #define (kNeutralInnerRadius, 0.45)
- #define (kNeutralOuterRadius, 0.45)
- #define (kNeutralOptimalFactor, 0.7)
- #define (kNumInnerNeutrals, Between(3, 3))
- #define (kInnerNeutralPercentLand, 0.1)
- #define (kInnerNeutralPercentFlat, 0.8)
- #define (kInnerNeutralTreePercentage, 0.2)
- #define (kInnerNeutralLandChaos, 0.9)
- #define (kInnerNeutralLandClumps, Between(1, 1))
- #define (kInnerNeutralFlatChaos, 0.8)
- #define (kInnerNeutralFlatClumps, 1)
-
-
- //////////////////////////////////////////////////////////////////////
- // outer neutral definitions
- #define (kNumOuterNeutrals, 22)
- #define (kOuterNeutralPercentLand, 0.45)
- #define (kOuterNeutralPercentFlat, 0.8)
- #define (kOuterNeutralTreePercentage, 0.2)
- #define (kOuterNeutralLandChaos, 0.8)
- #define (kOuterNeutralLandClumps, 2)
- #define (kOuterNeutralFlatChaos, 0.8)
- #define (kOuterNeutralFlatClumps, 1)
-
-
- //////////////////////////////////////////////////////////////////////
- // resource definitions
- #define (kMaxResourceElevation, 3)
- #define (kResourceToEdgeDistance, 3)
- #define (kResourceToWaterDistance, 3)
-
- #define (kAnimalPerPlayer, 0)
- #define (kAnimalPerNeutral, 0)
-
- #define (kBerryPerPlayer, 1)
- #define (kBerryPerNeutral, 0)
-
- #define (kFishPerPlayer, 0)
- #define (kFishPerNeutral, 45)
-
- #define (kGoldPerPlayer, 2)
- #define (kGoldPerNeutral, 0)
-
- #define (kOilPerPlayer, 0)
- #define (kOilPerNeutral, 0)
-
- #define (kSteelPerPlayer, 2)
- #define (kSteelPerNeutral, 0)
-
- #define (kStonePerPlayer, 1)
- #define (kStonePerNeutral, 5)
-
- #define (kTreePerPlayer, 0)
- #define (kTreePerNeutral, 0)
-
-
- //////////////////////////////////////////////////////////////////////
- // forest definitions
- #define (kForestFreeRadius, 8.0)
- #define (kForestsPerPlayer, 1)
- #define (kForestChaosLevel, 0.9)
- #define (kMaxClumpsPerForest, 2)
-
-
- //////////////////////////////////////////////////////////////////////
- // End of if...elif... command
- #endif
-
-
- #endif // NOTDEFINED(MEDITERRANEAN_SMALL_RMV)
-